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Hey everyone,
We are newbies and trying to get feedback from people interested in our project.
We already have two chapters but we are still looking for what community would really enjoy and if market is interested in our project or not.
We didn't want to build a typical visual novel, but a more interactive and immersive experience. We already tried to with our first game "No one is a hero" which was launched at GameJolt but sadly that platform decided to remove all adult content so we stopped the project and decided to go into a different direction.
Now we're trying again, Z-Island is a new project, more visual-novel focus content but within a 3d world which allow players to explore and try different things.
We would love to hear your honest feedback and see if this idea might have a chance or not.
Please visit and download our game at: https://gamingtalesstudio.itch.io/z-island
Thank you everyone.
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Get Z-Island
Z-Island
Visual novel in a 3D world - UnrealEngine 4 based game
| Status | In development |
| Author | Kitorogames & GTS |
| Genre | Visual Novel, Role Playing |
| Tags | 3D, Adult, Erotic, free, NSFW, Singleplayer, Story Rich, Unreal Engine |
| Languages | English |
More posts
- New version v0.18.3 release date: Dec, 22nd - Christmas special!!11 days ago
- New version v0.18 is HERE! Get your copy now!33 days ago
- New chapter release date: nov 17! and new cover!40 days ago
- New public version 0.12! Chapter 12 is here for free!54 days ago
- Chapter 17 has just been released! v0.17 available now68 days ago
- New version release date: Oct 13th and new cover!81 days ago
- Latest Z-Island v0.16.5 has just been released for our patrons!Sep 08, 2023
- New version release date: September 8th - And new cover!Aug 31, 2023
- New free public version 0.11 has been released - GET IT HERE!Aug 17, 2023
- New free public version 0.10.5 next week!Aug 11, 2023

Comments
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Yeah, pretty much what sBeDs said.
I did not suffer the issue he mentionned about the targeting system though.
There is some kind of stair around the taxi-boat though that sometimes takes a jump or two to pass that being said. Having to jump to come onboard a ship is nothing weird though. But it appears to be lower than the yatch you come from so that's a bit odd.
Also when you rescue the actress she "disapears" and you find her elswhere. It's logical in a way, but in real life you'd see where she's dragged and here you kind of have to guess, not knowing the layout of the building or anything.
When you use the scooters/bikes it's kinda the same you don't really know where your supposed goal is. Don't get me wrong it adds to the realism, but in some case it may cause disconfort. I remember going forward looking for the house wich was right behind my back when i appeared.
Other than thos small details that's a pretty neat game indeed.
Thank you for your feedback. Indeed, right now we already have a couple of options for NPC management, so they can move, interact and simple do more stuff. But that will have to wait for chapter 3 :)
The fast-traveling functionality needs some work indeed. Right now, you won't be "facing" or pointing in the right direction, instead, the player will point the "last" direction and may cause confusion. I'll add it to the enhancements list, maybe in chapter 3 or 4 we'll fix this weird behavior.
Thank you!!
a LOT of potential so far! the girls are really cute, the graphics are gorgeous, and for what game mecanics that are implemented so far, i really like where this is going, the fps exploration is a breath of fresh air, changes from just clicking and reading in a VN! the biggest and only issue i've found so far that is slightly annoying at times, is the targeting when interacting, if two or more interactable are too close it often select another one instead of the one you want, even if it's not in view(ex: behind), i think it might be using distance(closest?) to you or something, but it should be checking witch one you're looking at instead, and also make sure nothing is interactable if it's not in the field of view!! it's not game breaking so far, but depending on the direction you'll develop gameplay, or how crowded you'll eventually make the map, it might eventually become an important thing to fix!! XD
Anyway keep up the awesome work, because if things keep evolving the way i think it is, this one of the games i'll be following and that i'll really be looking forward to new updates!!
Thank you so much for your thoughts on our work. Thank you!!
Yeah, interactions are based on "distance" and not focus, this is the default behavior for one of our main componentes, we need to change it but that's gonna take some time, right now, our main focus is to build a proper production pipeline so we can deliver to our patreons and players enough content within a reasonable time span.
But we will change the interaction between players, I agree it just doesn't feel right as it is now.